Lords of the River of Gold

Prologue: The Story Begins pt. 1
In the Army Now.

The dawn of the 14th day of the Month of Newbirth, you arrived, stiff and cramped from a long night of travel by wagon, at The Duke’s Training Grounds. Quickly formed up and standing erect, you were dressed down by your commanding officer, and trainer, Sergeant Lacy. Sergeant Lacy reminded you of your obligation to your home and to your countrymen, and of the penalty for desertion. Then proceeded to beat on Nix, the beautiful blacksmith.

The five of you were thrust into a Unit and told to set camp. Alice quickly took control of the large sail cloth tent with Mercy, while Nix and Calvin, the blacksmiths, dug a trench for the latrine. Koram, seeing nothing else to do, quickly pushed debris away from the campsite. Once finished, Mercy bolted for the mess hall, and arrived before all other trainees, even those who started setting camp before her unit.

At breakfast, introductions and small talk were made and Alice checked in on her brother Jonathan, who appeared slightly nervous. But then, he’s always a bit nervous.

The five of you resumed formation and were greeted by the Commander of the Duke’s Training Grounds, William Eton. A striking, Named man, Captain William apologized for your forced conscription and promised to do his best to make sure you were safe. He also relayed his personal history about getting a Name, and that it may be possible for you as well.

After that, your training began. A week of running, swordplay, and archery left you weary, but closer to each other as you had to work often as a unit. Other units had taken similar positions, asserting themselves as the top Unit, or by naming themselves. Suspicions about Jonathan’s Unit grew.

Late on the night of the 21st day of Newbirth, the team awoke to the sounds of guards running. Calvin looked out to see four trainees fleeing the site, one with a large bag over his shoulder. While Calvin and Nix took off in pursuit of the runaways, Koram, Mercy, and Alice sneaked over to their tent.

Inside the tent, they discovered the fifth member of the Unit, James, bound and gagged. He disclosed that they had stolen goods and weapons from the manor and had tied him up so that he would not warn the guards. After some light interrogation, James admitted that he had the team tie him up so that it would not appear that he had aided them. Alice noted this down and reminded him that she expected a favor in return.

Calvin and Nix, being warned that they were facing armed men, squared off against three men, two holding daggers, while the man with the loot ran on. Calvin and Nix made short work of the ruffians, though Nix took a deep cut to the body, tearing across her stomach and maybe nicking the spleen. Koram, seeing things were well in hand, sprinted after the man with the bag, stopping him with the gift of gab and delaying him long enough for the guards to arrive.

Calvin was summarily sent off to get medical help for Nix, while Mercy and Alice saw to her. They were also sent away, back to the tent, as was Koram. Calvin, seeing a grumpy Sergeant Lacy and a concerned Captain William, informed them of the need for medical attention. Captain William told him to return to the tent. Calvin, ever obedient, returned to Nix, where he was caught disobeying the order by the Captain, when he arrived with the nurse.

The Captain brought the injured Nix and Calvin back to the tent, where the others waited. The Captain was asked what would happen to the people who fled, but demurred, saying that he had to speak to them first. Nix informed the Captain that they acted to protect their fellow Coasters, and that since they were stopped, they had not truly deserted. The Captain would not answer, but said he would consider her opinion.

They went to sleep, wondering what decision the Captain would come to in the morning.

View
Prologue: The Story Begins pt. 2
Problems Arise

You awoke on the 21st day of Newbirth, tired and sore from the activities of last night to a general call. Waking, it seemed the Alice was nowhere in sight, but there was no time to investigate.

As you made your way to the marshaling grounds, you saw that everyone was in attendance, and that the four deserters were bound before William Eton. He declared that they had not actually deserted the army, based on your actions. Yardem, the thief, was given a thief’s Brand on his arm, and the others were given five lashes. In a surprising move, the Captain placed the four deserters under the command of your Unit, and told you that the time they spent doing your work you would spend learning tactics.

He also honored you with the Calindrost Ribbon of Loyalty.

After meeting and dealing with Matthew, a young, eager trainee who wished to please the Unit; Aron, a brutish, older trainee who blamed the Unit for his capture; and Dyllon, who is grateful to, but hates the Unit, you decided to place Koram in control of the trainees so that the Unit could have a single voice.

At evening, Alice came back, with a Cleric of Tarc in tow. It was revealed that not only was it a Cleric, but it was the Bishop himself, down from the Northern Marches. You did not see him again, but you know that he will bless everyone at the closing ceremonies.

Your tactics lessons began, along with the four Noble and Named trainees in the camp, Phillip Bittle, Felicia Dixon, Joshua Obbel, and Tyson Perl.

The days passed much as before, and soon the training was coming to its last days. You were told that you had been selected to participate in a final exercise, and that winning it would bring you Honor and Glory, if not wealth. You strategized your game of Capture the Flag, and discovered that you would be lead by the handsome Baronet Bittle.

At that point, Alice’s brother Jonathan hurriedly beckoned her to talk privately and told her that the Baronet must remain in their “base” house. When pressed, he said that if the Baronet was not there, that his Unit would kill him. Alice told him to get out of combat and stay somewhere safe during the exercise.

Now the party must decide, what will happen to the Baronet? What will happen to Jonathan? What will happen to the Flag? Can they do it all, and what happens if they don’t?

View
Prologue: The Story Begins pt. 3
The Exercise Begins

It is the 27th day of Newbirth, the Unit, now led by Phillip Bittle spent their last 30 minutes deciding on a course of action.  After considerable thought, with varying opinions heard by all, it was decided that the risk to Jonathan and Baronet Bittle was too high to take no action, but not certain enough to give up the quest for the Flag.  A plan was developed that would allow Koram and Alice to spy on Tyson Perl and Jonathan’s Unit, while Nix, Bittle, and Mercy ran for the flag.  Calvin would offer support with a bow.

The trumpet sounded the beginning of the exercise and the Unit bolted into action.  Towards the center, Mercy quickly ran ahead, Nix and Bittle following behind.  Calvin, having taken to archery like a fish to water, quickly placed arrows in two of the Blue Strikers, who sank to the ground in defeat.  To the north, Alice and Koram quickly ran into trouble with three brutes from Jonathan’s Unit.  It became apparent that they were not following the rules when Koram’s arrow sheared off a part of an ear, yet the brute came on.

Mercy and Nix entered the building, but could not find the flag.  Calvin, from behind tagged one of Felicia Dixon’s runners, but could not act fast enough to get both.  By the time Mercy had started her search upstairs, the bottom of the House was filled with Nix, Lord Perl, Felicia and two of her archers. 

A blood curdling scream was heard across the battlefield, as Koram produced his best death scene, in hopes of attracting attention.  Unfortunately, no one seemed to be interested.  Alice and Koram continually dodged in and out of the way of the three brutes, who landed several solid blows on Alice.  But she accomplished her goal of keeping them from discovering Baronet Bittle’s location. 

Inside the House, Baronet Bittle and Mercy searched the top floor hurriedly, knowing that time was running out.  Finally, Mercy spotted a small blue square under a bed and made a grab for it.  Downstairs, Lord Perl planted his spiked gauntlets into Felicia, who was unable to dodge away. However, her archer was able to direct a blow into Perl’s shoulder, and both of them sat down.  With no other combatants left, the archers turned their sights on Nix.  Calvin turned to see a sneaking Joshua Obbel backing away.  A quick arrow and he threw his daggers down in defeat.

Back to the North, the three brutes, frustrated by Alice’s unwillingness to get out of their way, called out to their comrade, who brought Jonathan out as a hostage.  Koram, thinking on his feet, engaged the slow-witted brutes in a dialogue that they had no chance of keeping up with, dizzying them with rhetoric.
 
Calvin, moving into a more advantageous position fired an arrow past Nix’s head and into the chest of an archer.  Nix, now being joined by Bittle, raised her shield just in time to prevent two, point-blank archers from making her into a pin cushion.  She and Bittle engaged the remaining combatant in melee, who seemed adept at avoiding their strikes.

Mercy, having pulled out the entire, bed-sized flag, leaped out of the window down to Calvin, turning an ankle.  She did not let that effect her though, carrying through with the plan and bolted to the northern hut.  Calvin followed, but stopped when he saw Jonathan on his knees in front of an axe man.

Alice and Koram, on the point of capitulation were stunned to see an arrow rock the axe man in the side, as Calvin expertly placed an arrow to knock the man away from Jonathan.  Jonathan, seeing an unarmed Alice coming towards him, threw a dagger to his sister as he got up to bolt from the scene.  Alice grabbed the dagger and charged the axeman, hoping to buy time for Jonathan’s escape. 

Finally dispatching the archer, Nix and Bittle followed the sounds of battle and entered the fray in time to stop a brute from reaching the sniper that Calvin was channeling.  The axe sliced through Alice’s arm as her deadly wounds began to take their toll.  Koram, finally out of words, faces man by himself as two of the brutes have moved toward Bittle, who called for help.

Mercy, focused on the flag in her hands, got to the tent, but spied the rest of the Blue Strikers setting a trap for her, but set up the wrong way! 

Will help finally come?  Are the remaining Blue Strikers and Felicia’s Archer part of the plot to kill Bittle?  Will Jonathan make it to safety?  Will Alice survive her brutal wounds?  Will they win the exercise?

View
Prologue: The Story Begins pt. 4
The last days of Training

On the 27th day of Newbirth, the Unit found themselves pitched in heavy battle with the assassins. Calvin continued his rain of arrows, while Koram dodged the blows of the thug attacking him. Alice, finally able to move out of combat proved adept throwing daggers, landing one into the leader of the thugs as Nix moved in to divert his attacks.

The battle raged on, but Felicia Dixon and Tyson Perl joined at Phillip Bittle’s call. Felicia landed arrows, standing close to Calvin, as Lord Perl ran right into the middle of the action, slicing through armor with his spiked gauntlets.

Alice quickly landed another dagger into the chest of the lead thug as Nix’s hammer took him in the side and he fell against the wall, dead. Meanwhile, Felicia and Calvin’s arrows took another thug to the brink of death.

Mercy, watching from the safety of the hut, where she had stowed the flag, watched as Joshua Obbel led the Blue Strikers to support Koram and the Unit. The Unit also became aware of Felicia’s archers joining the attack from the north.

With their leader dead, and enemies at every turn, the thugs quickly threw down their weapons.

Baronet Bittle and Nix immediately rushed to Alice’s side as she collapsed from her wounds. Calvin went to check on Mercy, to ensure that she was okay. Felicia left at Bittle’s command and through Nix, Alice asked Koram to check on her brother, Jonathan.

As a gong sounded to signal the end of the exercise, with Mercy still holding the flag, William Eton, Sergeant Lacy, the Bishop of Tarc, and others flooded into the make-shift battleground to take control of the assassins and for the medics to care for Alice.

Nix, furious over the situation and the lack of response from her superiors, cornered Lacy and discovered that she was aware of the attempt on Bittle’s life, though she claimed that she had done what she could to protect the Unit.

Captain Eton meanwhile expressed his gratitude to the Unit and told them that if there was anything they needed that was within his meager power, he would do it. The party nodded and filed out of the battleground, to the salute of nearly the entire trainee class, the Named trainees included.

Investigation into the thugs revealed little, but it did earn the Unit a tidy sum of gold that was to be the thugs earnings for the death of Bittle.

Later in the day, the remaining thugs were met with swift executions, the clear punishment for such a deed.

None of the party slept well that night, but Nix and Mercy had particularly vivid dreams of the men who had died.

The next day brought the end of their time at The Duke’s Training Grounds, with a commencement held for all of the trainee’s who were to move on to the official army. All of the trainees were given a red and blue cord for their uniform and their left arm was slashed by the Bishop of Tarc who cleaned the blade with holy water and gave the blade to each new soldier.

The Captain gave a speech about fighting to protect loved ones, not for the machinations of nobles, and the Unit was reminded that wars are fought by soldiers who have nothing to gain, but must fight anyway. The Captain indicated that this class of trainees made him more hopeful than he had been in the past.

The Bishop then concluded the ceremony, giving a speech about the important of war and honesty. The speech was dry, and long, and most of the party stopped paying attention, though Alice, high on pain-killers could hardly be blamed.

But suddenly, the Bishop stopped talking. He turned to the party and, in a strange voice, whispered to them:

“The Arrow must not sit the Lion Throne.”

And then the world reverted, and the Bishop was dead. Searching back, it was apparent that the cause was a heart attack.

You were told to return to you tent and await your orders for your first posting in the Army of Calindrost.

View
Chapter 1 Session 1
Welcome to Southern Command

The remaining hours of Boot Camp, as it were, are spent in quiet thought, Nix and Mercy pondering their dreams from the night before.  Sergeant Lacy entered your tent, somewhat embarrassed and apologized for her actions.  She stated that her son would likely die as a result, but that it was not the Unit’s fault.  She handed out orders, the Unit would go to Southern Command, while Jonathan was being sent to Home Command, in the Southern Logistics Division, near Smuggler’s Cove.

The next two days were spent on the road, moving towards Southern Command.  During that time, Koram also dreamed a dream which left him shaken and tired.  It was a long slough on a hard road, but the Unit eventually arrived to a disorderly camp, filled with strangers.

With little guidance or direction, the party made their way to the Assignment Desk, where an old man and his grandchildren were telling people their assignments.  The Unit was assigned as: “Army of the Coast, Southern Regiment, B Company, 8th Unit, Special Tactics” and were handed a badge with crossed arrows and a sword.

8th Unit made their way to the Special Tactics area of camp, which was even more slovenly and dirty than the parts they had seen so far.

A middle-aged woman, missing two fingers from her right hand, stood near another women who had tailored her leather armor to accentuate her curves.  The three-fingered woman introduced herself as Captain Jo and told the Unit to not talk to her.  They were directed to speak with Corporal Len, who would be their direct superior.

After a little help from a gray-haired man in Special Tactics, Corporal Len, a odd fellow with a pornographic book and a pink parasol told them that they were at their leisure to go about camp, and that they needed to remember to pay Captain Jo her 10% of anything they got, aside from wages.

The party then split to go to different areas.

Calvin and Nix made their way to the Quartermaster’s tent, where a married couple of Smiths let them work for a while.

Alice, still carrying a few cuts and bruises from the fight, and Mercy made their way to the Hospital tent, which contained two very badly injured soldiers and a pleasant man with an Ocelot bite to his leg.  Mercy took her time to wash and bind the wound and did so expertly.  Both the man and the nurse were impressed, and the nurse handed Mercy some fresh bandages with contraband ointments inside.

Koram guarded their tent and made friendly conversation with Foxtail, another member of Special Tactics.  Foxtail, true to his name, seemed to be interested in the women of the party, whom Koram warned him against.  Koram was then invited to take part in the “liquid dinner” that was generally shared around Special Tactics, but he deferred to the judgment of his comrades.

At dinner in the Mess, the party had a chance to discuss the days events.  Nix was especially upset at their predicament.  Alice, thinking on her feet, spoke to James, who had trained with them, to get the feel for what others were doing.  James expressed that he had found instant guidance and camaraderie with his Infantry unit, and his commanding officer spoke with Alice about the camp in general.

As they broke for the night to return to their tent, Alice went first to speak with the Cleric of Tarc at camp.  On the way there, she saw a mercenary camp, which was filled with Orcs down from the Northern Marches.  Thinking it passing strange, she continued on to the Cleric who was leaving in the morning.  The Cleric informed Alice that the Bishop’s death had not been unexpected and though sad, he had not planned to see the end of the year.

Back in Special Tactics, Calvin and the others were attempting to make nice with their Company.  Calvin wrestled a man, unironically named Ox and pinned him on the ground, apparently winning a friend.  Koram diced with the men, putting up a good show and coming in second to a man named Garrison.  Nix however was confronted by Foxtail, who used her rejection as a chance to chase Mercy.  Nix, fiercely protective, landed a blow right in the stomach, dropping Foxtail to the ground, to the hoots and laughter of the others.

The night ended as a seemingly competent man entered the fire circle, dropped his 10% to Captain Jo without a word and then stepped inside a tent with the gray haired man from before, possibly to discuss the new recruits.

View
Chapter 1 Session 2
To the South

As the Unit investigated, or tried to eavesdrop, on the conversation between Captain Jo and the mysterious man, they were abpruptly ordered to rouse Captain Fix and the General Staff of Southern Command. There had been some conversation of this man going above Captain Jo’s head and informing Captain Fix anyway, and it seemed to you that she took his threat seriously.

By morning, the party was ordered by Corporal Len to the small town of Steedscross. Their mission was simple, figure out a way to destroy the bridge that spanned the Silver River and slow the cavalry of Varte. Apparently the mysterious man, whose name they discovered was Corporal Cyrus, had brought news of a new offense from the West.

Looking around the camp, the Unit saw that different groups had different tasks, but the Command was ready for combat in way that seemed impossible just the night before. Special Tactics especially was living up to its name of “special” as some units were loaded down with weaponry whilst others were putting on dresses and makeup.

The Unit set out to the Southwest towards Steedscross, discussing the likely possibilities. The party agreed that it would be best to send Koram, Alice, and Mercy into town to discuss the situation, while Calvin and Nix prepared themselves to destroy the bridge.

On the way, the party camped, for many the first night without cover over their head. Calvin volunteered to keep watch at night, uncomfortable under the Assassin’s Moon, he damned his own soul to save the others from the smile of Xatec’s Moon.

The next day, the party stumbled upon a pack of Nathian Lions, pack predators that hunt in the Ashenath Plains. The party was wise enough to leave the Lions to their meal and move on.

Towards the end of their journey, traveling down Horse Run Creek, the party happened upon a wagon. It was quickly apparent that a robbery was in progress, and it was confirmed by the bandits who could lie as well as a four year old to his mother. Caught in their trap, Koram sprung first, landing an arrow in the Bandit Captain’s leg.

Nix rushed foward as Calvin fired from his vantage point in the wagon that Mercy was driving, narrowly missing the Bandits.

As the two bandits who were worse liars than a thief with her hand covered in red ink turned to face the Unit, and six others came to take on Nix, the Captain dove for cover. Unfortunately, for the bandits, he and the others were not nearly fast enough or skilled enough to face well-trained members of the Army of the Coast.

Nix shield bashed one in the head and downed another with her hammer, as Calvin’s bow remembered it’s killing form, slicing through another two bandits by Nix. Alice easily fended off the two in front of her, capitalizing on their lack of training by slipping her dagger into one of the bandit’s chest, while Koram scored a hit on the Captain, driving him from his horse before he could find cover.

Mercy meanwhile, guided the wagon to safety and found a sheltered spot.

The bandits broke and ran, including the captain. Koram and Calvin would have none of that, firing off an arrow into his head and leg.

The Merchant, who had been the victim of the robbery attempt was overjoyed at his sudden fortune. Geoff, the merchant, was certain that this was the sign that his luck had changed, after his precious Vartian merchandize had been robbed, both by robbers and government robbers: tax collectors.

He graciously agreed to gift Nix’s childhood friend, Alice, a piece of pottery when he went through that town. But first, he needed to know where that town was. The party graciously gave him directions, trussed up the leader of the bandits, and continued on their way, with promises to stop into Geoff’s shop in the City of Flowers in Galah, if they ever passed that way.

As night fell on the 3rd day of Play, the Unit arrived at Steedscross. It was a small, rustic town with only a handful of buildings and a large, well-maintained bridge. Koram, Alice, and Mercy approached two old men who were introduced as Ned Ce’Grey, the mayor, and Thom. The Bandit was quickly thrown into the “cell,” a common honor-prison system in the Ashenath Plains

Koram led in quickly, telling the men that they needed to discuss the destruction of the bridge. Thom took immediate offense, and the three learned that his full name was Thom Bridger, and that was his bridge to care for.

Ned, sensing the tension, asked for the three to join the town for dinner. So Koram, Mercy, and Alice went into Mayor Ned’s tavern, the Lucky Horseshoe, for dinner.

Inside, they discovered that this town was some kind of rest home for old farmers whose families could not care for them. Two boys, Owen and Ben Farmer, were in town to make sure the elderly were cared for, and another girl, Mandy was there as well.

Marcia, Ned’s wife, and Marcus, her sister, were also in the room and they talked about the recent troop movements to the south. Ned assured the party that they were loyal and did not pay the taxpayers from Varte. He did however explain that the bridge was their livelihood and that it could be financially ruinous to tear it down.

Marcia, speaking with Alice, explained that much of the community that supported the village, or where villagers used to live, was south of the bridge, and that the bridge was a link to their loved ones.

Meanwhile, Mercy went to find Mandy and her crying child Sally. Mandy had been thrown out of her house for an unwed pregnancy. She would not speak of the father. Mercy discovered that the source of the child’s tears was an ear infection and did her best to cure the problem.

While the others were warm and comfortable inside, Nix and Calvin examined the bridge and then jogged to the south to scout the lands that were supposed to be under siege. Just as their jog was over, they spotted bright stars on the horizon.

It did not take long for them to realize that those “stars” were in fact campfires. No accurate count could be made, but they thought there was a minimum of 50 Vartian soldiers, and possibly many more. They knew the bridge must fall, or there could be gaping holes in the army’s defense. And they ran back to town.

View
Chapter 1 Session 3
The Bridge of Steedscross

Burning bridgeDinner began in Steedscross as Koram, Alice, and Mercy sat around the table with the residents. It was a good meal and a lively discussion about the purpose of the Unit’s visit. The town quickly divided into three sections. One section, led by the Mayor, Ned Ce’Grey wanted assurance that the town could recover. Another section, led by the caretaker Thom was entirely opposed to the destruction of the bridge. And the third section, led by the young people and Marcus, Ned’s brother-in-law, wanted to stand up against the Vartian soldiers at the bridge.

At the end of the meal though, Ned had yet to make a decision, and bade everyone sleep on the problem. He believed that a good night’s rest was necessary to cool everyone’s heads. While Owen and Ben were regaled by Koram’s lies about life on the sea, Mandy cornered Mercy and Alice and forced them to teach her about combat. In the world’s most awkward conversation, she expressed a desire to join the army to be strong. The women quickly deduced that she wished that she had been strong enough to prevent the rape that produced her child Sally.

While the others laughed and ate, Calvin and Nix found themselves running back to town. It wasn’t long before they ran into a Vartian patrol who quickly gave chase. Two archers and a swordsman stood between them and the bridge.

Calvin, ignoring Nix’s command to flee, quickly dropped one archer with two shots to the head while Nix and the swordsman dueled each other.

By the time the swordsman told the other archer to report back to camp, Nix and Calvin had taken serious wounds. Nix put the swordsman in a headlock and captured him, but the archer was able to slip away under the cover of night, having taken serious chest and leg wounds from Calvin’s bow.

Once they returned to town, they quickly began the work of dismantling the bridge. Nix, an expert after her years of smithing, started a hot fire while Calvin sneaked into the Horseshoe, narrowly avoiding the townsfolk and the embarrassment of being caught spying on Alice, to gather the others to help.

As they demolished the bridge though, the bandit leader whom they had caught earlier in the day, warned the residents of the Unit’s actions. Likely he did this just to be a jerk. The townsfolk were roused, and some came to help. Others were simply dumbstruck by the loss of their beloved bridge.

It was Thom who was hurt the most, and he came out brandishing a sword at Koram. Calvin quickly joined battle and was surprised to be hit by an arrow from Betty, another resident. Gerald, the effete, manicured member of the town also came out with a sword.

The action was ended however when Calvin put an arrow through Betty’s head and Alice cold-clocked Gerald with the hilt of a dagger. The fight left the townsfolk, except for Thom. He had the heart to keep fighting, but not the strength.

The Unit made to leave quickly, taking cloth and food on their way out. They trussed up the swordsman, helped Mandy and Sally and laid out Calvin, who had since passed out from his wounds.

They returned to Southern Command, dropped off the wagon and horse, saw Mandy to the medic’s tent and reported in to Corporal Len, being sure to tell him that they brought Captain Jo her share. The camp was quiet and mostly empty.

They were told that new orders would be forthcoming shortly.

View
Chapter 1 Session 4
Back to the Road

KittyAs dusk settled over Southern Command on the 5th day of Play, the Unit, after seeing to their injuries and to Mandy’s well-being, heard a knock upon the wood outside their door.

Corporal Cyrus and his right-hand man Quentin entered the tent. Cyrus, straight to the point, asked them to describe their previous mission in order to know them better. Apparently, you were the first squad to be assigned to Special Tactics straight out of training, and many people had their eyes on you. He asked multiple follow-up questions about the reasons for their actions, cautious to not say that he would have done differently.

Listening to your answers carefully, he eventually told you that he was unhappy with the way Special Tactics was run. It was his desire to take you under his command, and to use the influence gained to eventually convince the generals that a more honorable Special Tactics was a better idea than the ruthless, amoral squads under Captain Jo. He did not hide the fact that such a decision would mean a promotion for him.

While the party deliberated, Corporal Len entered and made tried to convince them to remain under his command, but to no avail.

The next day, Cyrus handed them their orders: to proceed to the town of Riverwalk and escort a food supply wagon that had come down from Aron’s Market and would come to Southern Command to buffer their food supply. Cyrus explained that the wagon leader, Hamnet, was a serious man who ruled his caravan with an iron grip, but was a disaster in a crisis.

More importantly, he indicated that he was concerned that they were sending a Special Tactics unit on a simple escort mission and promised to send word of any problems if he discovered anything.

And so you set out on horseback, an uncomfortable spot for most of you. It was midday when the first excitement happened. Mewling was heard from across the plains, and Calvin and Mercy dismounted to investigate. To their surprise, they found a small Eastern Tawny Lion, freshly weaned, with an arrow lodged in its leg. As Mercy nursed it back to health with Nix‘s help, Alice found the cat’s dead mother; shot with hunting arrows.

The crew continued on, cat curled up in Mercy’s lap. It was a boring, meaningless time of idle talk as each told stories of their childhood. Koram remembered that he knew the caravan leader Hamnet and his wife Irma, from his youthful pranks. Hamnet was a favored target.

On the second night, Alice met with a soldier sent by Corporal Cyrus, who warned them of a rift between the Mayor of Riverwalk and the Captain of the Guards. Apparently, Earless Miranda Dufton was ailing and had no heir. The city elite had devolved into factions to position themselves to gain power.

By the end of the third day of travel, the 8th day of Play, the party had only seen one other person on the road, a slightly suspicious, or possibly just confused, farmer who asked questions about Southern Command. The party passed by and into the city of Riverwalk, where they made their way past the Peach Orchards and the terminus of the River of Silver, and up to the Shallows Inn.

View
Chapter 1 Session 5
Riverwalk Village

TavernThe Unit of soldiers rode into Riverwalk Village and dismounted, greeted by a small, pig-tailed girl who handled the horses. She told them to go inside, because Gra was expecting them.

Inside the Shallows Inn, their eyes adjusted to the dark, and they found themselves in a rather generic inn populated by the wait staff, the evening’s entertainment, and a small, jaundiced bartender, Gra the Goblin of Riverwalk Village.

Gra was glad to see them, and wanted to make sure that they were taken care of. He told them of the town and its inhabitants, and fed them a beef and peach stew, before duties called him away.

As the workers of the peach orchard began to bundle into the bar, the group split up to go their different ways. The Unit from Northern Command came in to the bar, and the Corporal quickly excused himself and his men. Then, Calvin met with a large, but hard man who was introduced as Hamnet, the head of the caravan. No nonsense, he quickly set the relationship between the unit and the caravan and told them that he was going to bed.

It was Calvin who was first approached by the mysterious women in red, the tavern’s entertainment, who told him that she would be visiting Peaches Inn after her performance, and that it would not be a place that Jeoffrey Calinda would enjoy. A quick conversation determined that at least some of the group would attend to see why she had made the invitation to Calvin. The woman then began to sing songs that were subtly rebellious in nature.

As the evening progressed, Nix left to explore the town, visiting the Miller’s Inn, which turned out to be the local guard hangout. Although she could not figure out precisely what would happen, she knew that the guards were getting ready for something that night.

Mercy meanwhile, cornered Trina, the Cat Trainer. Brina agreed to teach Mercy some basics about training her Lion to become a hunting cat, or even a war cat. Mercy was excited to learn, and took quickly to the lessons, before slinking off without paying her promised gold.

Alice, Koram, and Calvin stayed in the Shallows Inn. Calvin chatted with town Blacksmith while the others watched the show. As the evening came to a close, Calvin, Nix, and Mercy left for the Peaches Inn, as Alice followed behind to ensure the safety of the caravan.

Inside the Peaches Inn, they almost left when they did not see the woman in red, but the bartender, a woman who’s true beauty rested on the inside, asked them what they were there for. Once they told her, they were ushered into a backroom where the woman in red stood arguing with an older woman.

The room was filled with co-conspirators. The woman in red was Helen of Intelline in Han. The older woman was Mayor Cassandra Ne’Dufton, the mayor of Riverwalk. Trina was there, as well as an elegant priestess of Billinton: Sister Luli. Two farmers and two members of the Earless’ guard were present as well, but gave no name.

The conspirators informed the unit that there was a small underground movement of dissatisfied citizens, upset since Earl Grey was executed and his children taken prisoner and left in Castle Calindoor. This group however was just interested in seeing the people of Riverwalk were fed. They wanted some of the food to find its way in to the Church so that the people would not starve.

Calvin, uncomfortable at the prospect of disobeying orders, stepped outside as Nix and Mercy remained inside to discuss.

Meanwhile, Koram had noticed several people very, very inconspicuously leaving the bar. Seriously guys, there was nothing going on. They were extremely inconspicuous. He followed to investigate as Alice, standing outside, noticed several men interspersed among the caravan.

It became evident to the two of them that something was happening and Koram stayed outside as Alice rushed to get Hamnet, fearful that the caravans were about to be raided by the town guard.

At the meeting of conspirators, a tap on the glass warned of the impending raid and stalled Nix’s reply. The Mayor initially blamed her and Mercy for bringing the guards with them, but was quickly hushed. Mercy began to panic, but Nix relied on the conspirators to get them out.

Koram, seeing the soldiers of Riverwalk advance on the tavern his friends were inside realized he needed to do something. He reached for the flaming arrows they had constructed before their trip to Steedscross and fired a shot to the Peaches Inn, lighting part of it on fire and dividing the raiding force between raiders and firefighters.

Outside the back room, Calvin attempted to delay the raiding soldiers by issuing commands and playing the klutz. He was as surprised as the guards when the backroom was empty of anyone but the two farmers. The back of the room had a secret door leading to tunnels, but the farmers were left behind to cover up the secret.

Nix and Mercy wandered down underground tunnels, and were told that the tunnels were built by a unfaithful Earless who wanted an easy way to visit her various lovers. There, they agreed with the Mayor and Sister Luli that food must be given to the people, and that the fire and raid might make this the perfect opportunity to “lose” one of the wagons. They crept into the Earl’s Court to position themselves appropriately.

Calvin though, was left to explain their absence. He was brought to the Captain of the Guards of Riverwalk, and although he technically outranked the Captain, he was unable to convince the power-hungry man that he was not part of the conspiracy.

As the Captain attempted to arrest Calvin, Calvin fought back, joined by Koram and Alice, they solidly trounced three guards and the Captain, doing serious damage to the Captain’s chest between Alice’s knives and Calvin’s hammer. Koram was also effective with his bow as he planted a shot into the Captain’s arm.

Gene, the Herbalist was contacted, and although he could not heal the wounds, he was confident that the Captain would not die.

The night is far from over, and the ramifications of attacking the Captain of the Guard, or from “losing” a wagon, could be severe.

View
Chapter 1 Session 6
Food for the Hungry

Horse cartAs the night settled down on the 8th day of Play, Nix and Mercy conferred with the conspirators. It was decided that they would try and spook the horses in order to retrieve some of the food.

After sending the two caravan guards to assist with the fire, Mercy placed her cat in the horse’s ear and let the kitten growl. Though small in size, the cat let out a mighty growl and spooked half of the horses. The Mayor and Sister Luli were able to climb aboard one of the horses and lead it off to a safe area.

The pair made their way to find the rest of the Unit to update them, and were directed to the herbalists, where Calvin lay with a severe head injury. They discussed the night’s event, not everyone being pleased with how things had turned out.

Nix then realized that before they would leave, the horses would have to be found. She and Alice found the small girl who had first greeted them into town, and the three made off to find the horses.

With her help, and surprising insight, they found the horses without much problem and returned them. There, they found Koram, who had taken up guard over the remaining wagons, with Hamnet. With one wagon still missing, Hamnet ordered them back out into the night to find the last wagon.

With some quick thinking, Alice damaged the last remaining wagon as Nix found the cat trainer, who helped the Mayor and the Sister unload the remaining food from the wagon. Alice and Nix then returned to the town with the damaged wagon in tow, and the rest of the party left town as quickly as they could.

They argued some on the road home about the proper course of action in Riverwalk, and were also told that there was a warrant for their arrest.

Back at camp, on the 11th day of Play, the party fully reported to Corporal Cyrus, who told them that they had likely created a great enemy in the Captain of Riverwalk. He promised them that he would look into a way to protect them.

As the days passed, Koram and Calvin spent time in martial training, as Mercy trained her new cat, much to the annoyance of the Quartermaster of the camp. Alice split her time between the sinners and the saints as she made contacts around camp, and Nix ran away her worries. Time was also spent crafting, between Nix and Calvin in the quartermaster’s and Mercy’s sewing. Mercy and Calvin swapped gifts of their own creation. Meanwhile, Nix kept an eye on Captain Jo and Corporal Len while Koram spoke of his concerns with Cyrus.

At the end of the week, on the 18th day of Play, the party was given their new assignment: to repair and fortify a border fort on the border with Varte. They would be given two squads to assist them, an archery unit and a light infantry unit. To ease the chain of command, Koram was promoted to Sergeant while the Unit agreed that Calvin and Alice would be given promotions to Senior Soldier, so that you would have control over the two units assigned to the Fort.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.