Time

Calendar

The Calendar of Algalon is generally standardized, being derived from the Talnathean Empire. 13 Months, or 36 Weeks plus 1 Week of the Gods, is 1 year.

Month

There are 13 Months, with 12 Months of equal length, 27 days, and 1 Month of 13 days. There are 337 days in a year.

Month 1 – Longnight

This is the Month of Gintred and is the beginning of Winter when nights are the longest. It is the last of the Hunting season, as the animals are active in storing up for fat for winter.

Month 2 – Deepcold

This is the Month of The Keeper and is the coldest part of Winter. This is The Keeper’s month because it is a time when illness or old age causes great death, and the cold is equated with Death.

Month 3 – Firstthaw

This is the Month of Silloc, and comes before the blizzards of Hoarfrost. It is the Month of Silloc because it is the time during the Winter when there is time to visit close neighbors and communities spend their time checking in on others.

Month 4 – Hoarfrost

This is the Month of Bry, sometimes considered the first month of Spring, or the last month of Winter. This is the month of blizzards and of the final freezing.

Month 5 – Finalthaw

This is the Month of Tallif, though it is said that it was previously the Month of Xatec. This is generally considered to be Spring and can be a very muddy and rainy month, but is generally a month of hard labor on the farms.

Month 6 – Newbirth

This is the Month of Shallac, being the primary month of birth of sheep and cattle. Not only that, but it is the Month that the the fields show the most growth.

Month 7 – Play

This, obviously, is the Month of Fallath, and it is the month that involves the least amount of work on the farms. It is also usually the first month that involves any large gathering of people as the roads become passable again. It is sometimes considered the last month of spring or the first month of summer.

Month 8 – Weeds

This is the Month of Chaldon, so designated because of the diligent and tedious work of weeding that is a month long task.

Month 9 – Storms

This is the Month of Algatha and a month when strong storms sweep across the Ashenath Plains from the Bay of Sarat. It is considered the last month of summer or the first month of fall.

Month 10 – Burningsky

This is the Month of Billinton. It is a Month of clear skies and a bright sun, despite brisk weather. Generally, the sunsets are magnificent during this month, setting the skies aflame.

Month 11 – Finalrest

This Month is the Month of Intin. It is considered a time when people should rest before the hard work of the harvest, and is also the time when many large, important gatherings such as the Congress of the Gods occurs.

Month 12 – Harvest

This is the Month of Tarc and is the month of the hardest work and strength. Farmers are consumed with the harvest for the entire month.

Month 13 – Week of the Gods

This is a period of time between a week and a month, at 13 days. It is sometimes considered a Month and sometimes it is considered to be outside of the rules of the calendars.

Each day is a different celebration. This is the time when the great Harvest markets are held and there is significant time of rest, relaxation, and fun, before the long winter.

Weeks

Weeks are 9 days long. Generally, they are two days of hard work, followed by one day of light work. The last day of the week is spent doing only work that is necessary.

A week is generally named, merely by numbers, the Third Day of Second Week, but can also be named as follows:

  • Week of Algatha – First Week
  • Week of Silloc – Second Week
  • Week of Chaldon – Third Week

Days

A day is filled from dawn to dusk with work. After dark falls, there is usually a small amount of time that is spent finishing things that are needed to be done, and then the discussions of the family happen without light, which is generally too expensive for common families.

Days of the week are also named for the Gods as follows:

  • Tallif – First day of Work
  • Tarc – Second day of Work
  • Fallath – First day of Rest
  • Bry – Third day of Work
  • Gintred – Fourth day of Work
  • Billinton – Second day of Rest
  • Intin – Fifth day of Work
  • Shallac – Sixth day of Work
  • Tallif – Final day

Similar to the Months, it is said that the 1st day, currently a Day of Tallif, is being truly for Xatec, and was his day of worship before he was banished.

Generally, a God is given special reverence on the first of their Days in their Month, so followers of Tarc hold the second day of the 12th Month as Tarc’s high holy day.

Algatha, Chaldon, and Silloc have high holy days on the final day of the first week of their Month, and the Keeper has no high holy day.

Hours

There is no unified structure of time such as an Hour that the day is easily divisible into. Rather, the day is divided by the likely tasks. Hours, Minutes, and Seconds, are still identifiable units of time, but they are used to identify an amount of time one is to wait, not a time at which one might schedule a meeting.

The amount of time an hour lasts is highly variable on the culture that rules an area. A culture that highly values hard work will have longer hours for work and shorter hours for rest and vice versa.

Hour of Pattile

This is considered the start of the day, and is the pre-dawn hours when the light of Pattile lights the morning chores.

Hour of Dawn

This lasts from the breaking of the sun over the horizon, to the beginning of the day’s work, and lasts roughly an hour to an hour and a half.

Hour of Necessity

This is the time it takes to do the necessary chores and encompasses the time between Breakfast and Lunch.

Midday

Midday is the time for Lunch and coming back together as a family. It is sometimes called the Hour of Rest.

Hour of the House

Sometimes called Silloc’s Hour, this is the time that work is done in the House, polishing silver, fixing shoes, painting walls, or doing any other task that can be done outside of the heat of the sun.

Hour of Labor

Sometimes called Chaldon’s Hour, this is the time after the hottest part of the day when remaining outdoor work is to be finished.

Hour of Business

This is the time before Dinner when meetings are generally conducted or studies are completed. While the person who cooks is in the kitchen, those in charge of keeping track of household inventory or a person who is a village elder does their administrative duties.

Hour of Faith

Sometimes called Tallif’s Hour, this is the time of Dinner and is also the time when the Gods are to be worshipped.

Hour of Danin

This is the time when a family will meet to discuss the day and discuss the next day’s work, though many families do this over dinner. It is done at this time because it does not require light to be accomplished and poorer families cannot waste fodder on keeping the lights on during the night.

Hour of Ael

This is the Assassin’s Hour, and is not technically considered part of the day. This is a time that is considered evil and being outside during this time is automatic grounds for arrest.

Night Time

A strange quirk of Algalon is the cycle of the Moons and the superstitions of night. Essentially, there are three moons that rise and fall after different times. When the first and third moons, Danin and Patil, are down, and only the second moon Ael is in the sky, it is taboo to be outside of your house. Ael is sometimes called the Assassin’s Moon, and anyone caught out during it is subject to harassment, suspicion, and possibly arrest, even if they have done nothing wrong other than miscalculated the time.

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Time

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